| Designer | Bernd Brunnhofer |
| Publisher | Rio Grande Games |
| Players | 2-4 |
| Playtime | 45 mins |
| Suggested Age | 10 and up |
| Honors |
2004 Deutscher Spiele Preis Best Family/Adult Game Winner 2004 Fairplay À la carte Winner 2004 International Gamers Awards – General Strategy; Multi-player 2004 Japan Boardgame Prize Best Advanced Game Nominee 2004 Spiel der Spiele Hit für Experten Recommended 2004 Spiel des Jahres Nominee 2004 Tric Trac d’Or 2004 Tric Trac Nominee 2005 Hra roku Nominee 2005 Nederlandse Spellenprijs Nominee 2006 Hra roku Nominee |
| Expansion | Saint Petersburg: New Society & Banquet Expansion |
| Additional Info |
9217/saint-petersburg http://www.boardgamegeek.com/forum/336/saint-petersburg/reviews |
On May 16th, 1703, Czar Peter laid the cornerstone for the first building in Saint Petersburg. Quickly, glorious buildings were added, always being expanded, so that Nobility (bringing victory points) may want to move in. But to accomplish this, one needs merchants who can bankroll the necessary Rubles, or the glory is over. The competition isn’t sleeping either, and can sometimes steal a desired card right out from under your nose.
Saint Petersburg has a board to tally victory points and to set out the four types of cards. It is the cards themselves that players need to collect. In each round – with the number of rounds dependent on the number of players and the randomness of card availability – players first pay for CRAFTSMEN who supply money for further purchases; then BUILDINGS to score points; then ARISTOCRATS, who are needed for money, points, and end-of-game scoring; and finally, unique cards from all three categories which give greater benefits. During the first rounds, players never have enough money to buy every card they want. During later rounds, they have plenty of money, but the cards they’d like to buy may have already come and gone…



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