| Designer | Jesรบs Torres Castro |
| Publisher |
Space Cowboys |
| Players | 2-7 |
| Playtime | 45-75 mins |
| Suggested Age | 12 and up |
| Additional Info |
182694/watson-holmes http://boardgamegeek.com/boardgame/182694/watson-holmes/forums/63 |
Watson & Holmes is a game of deduction set within the magnificent works of Arthur Conan Doyle. Two to seven aspiring detectives step into the shoes of Doctor Watson, working alongside the detective Sherlock Holmes to try to solve a series of so far unpublished cases directly extracted from Doctor John H. Watson’s diaries. Those who accept the challenge relive the adventures of the crime-solving duo, visiting each of the locations where the inquiries were made. Following the trail, each clue brings players closer to solving the case.
The objective of the game is to immerse yourself in the Victorian world depicted in each story. Visit the right places, decipher the clues, and above all find the path that leads you to solve the mystery before anybody else. Victory goes to the player who accurately uses the deductive reasoning so famously and ingeniously implemented by the hero of 221B Baker Street.
The game consists of a series of separate cases, each of which raises a number of questions that each player tries to solve before anyone else. To do this, once the case and the questions have been read aloud, players proceed to visit the locations where the clues are located. Each location cannot be accessed by more than one player at any one time, so if two or more players want to go to the same place, the player who travels there the fastest (i.e., he who uses the largest number of Carriage Tokens) gets the clue, forcing the others to go to a different location. Once every player has a destination, they proceed to read in secret the clue that was discovered at that location. They can discreetly take any notes they deem appropriate. Once this is done, the cards are returned to their place so that others can read them in later turns.
This procedure is repeated during each turn until one player believes he has found the solutions to the case; at that time, he must go to 221B Baker Street to check if his answers are correct. If all the answers are correct, the player wins; if they are wrong, he will have lost and retires from the game, and the game continues.
Each detective will also have the invaluable assistance of a number of Sherlock Holmes’ allies, above all, the good Dr Watson and of course of the detective himself.
โขโขโข
Watson & Holmes es un juego de deducciรณn basado en la admirable obra de Sir Arthur Conan Doyle.
Cada uno de los dos a siete jugadores adoptarรก el papel del Dr. John Watson y acompaรฑarรก a Sherlock Holmes en la investigaciรณn de una serie de casos inรฉditos hasta ahora, intentando resolver cada uno de ellos antes de que el gran detective le brinde la soluciรณn correcta. Para ello, cada jugador deberรก sumergirse en la Inglaterra victoriana e ir recopilando, en distintas localizaciones, las pistas extraรญdas de los diarios del propio Dr. Watson, con el fin de encajarlas correctamente por medio de la lรณgica deductiva.
Y, todo esto, sin demorarse por el camino, pues solo aquรฉl que resuelva el misterio antes que sus contrincantes se ganarรก la confianza del genio de Baker Street.
El juego se compone de una serie de casos independientes, cada uno de los cuรกles plantea una serie de interrogantes que cada jugador tratarรก de resolver antes que los demรกs.
Para ello, una vez se lean el caso y las preguntas en voz alta, los jugadores procederรกn a visitar las localizaciones donde las pistas se encuentran. Cada localizaciรณn no puede ser visitada por mรกs de un jugador, de manera que, en caso de que dos o mรกs quieran dirigirse a la misma, el jugador que mรกs corra (utilizando un mayor nรบmero de fichas de Carruaje) obtendrรก la pista correspondiente, debiendo los demรกs dirigirse a otras localizaciones.
Una vez cada jugador obtenga un destino, todos procederรกn a leer en secreto la pista aparejada a la localizaciรณn correspondiente, pudiendo tomar discretamente las anotaciones que estimen pertinentes. Hecho esto, se devolverรกn las cartas de pista a su lugar para que los demรกs puedan leerla en rondas posteriores.
Este procedimiento se repetirรก cada ronda, hasta que un jugador crea haber hallado la soluciรณn al caso: en ese momento, habrรก de dirigirse al 221B para comprobar si sus respuestas son acertadas.
En caso de ser todas correctas, habrรก ganado. En caso de error, habrรก perdido y se retirarรก de la partida.
Cada detective contarรก, ademรกs, con la inestimable ayuda de una serie de aliados de Sherlock Holmes, asรญ como con la del propio detective y, sobre todo, la del buen Dr. Watson.



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