| Designer |
Andrew Doull Phil Eklund Jon Manker |
| Publisher | Sierra Madre Games |
| Players | 1-4 |
| Playtime | 90-180 mins |
| Suggested Age | 12 and up |
|
Integrates With |
Bios: Genesis |
| Additional Info |
221769/bios-megafauna-second-edition http://boardgamegeek.com/boardgame/221769/bios-megafauna-second-edition/forums/63 |
Bios: Megafauna starts where the predecessor game Bios: Genesis left off, with the invasion of the land on the daybreak of the Phanerozoic eon. Starting as either a plant, mollusk, insect, or vertebral skeletal type, your flapping, paddling, and squawking carnivores and herbivores make a beachhead on one of the drifting continental plates in the Cambrian, Their struggle for terrestrial dominance may eventually include language-based consciousness. Although this achievement elevated a certain mammal species to notoriety, in your game things may occur differently.
This second edition of Bios: Megafauna is an evolutionary descendant of American Megafauna but as a part of the Bios series of games it is linked to the game Bios: Genesis. It plays well independently but if you have both games you can let the end state of a game of Bios: Genesis affect the starting state of a game of Bios: Megafauna. A successor game, called Bios: Origins (which would be a descendant of Origin), is planned to cover the events of the Quaternary period including the rise of ideas and technology.
—description from the publisher



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