| Designer | Kris Burm |
| Publisher | Rio Grande Games |
| Players | 2 |
| Playtime | 30-60 mins |
| Suggested Age | 9 and up |
| Honors |
2004 International Gamers Award – General Strategy: Two-players 2004 Japan Boardgame Prize Best Foreign Game for Beginners Nominee 2004 Mensa Select Winner 2004 Nederlandse Spellenprijs Nominee 2004 Spiel des Jahres Recommended 2004 Tric Trac Nominee 2005 Games Magazine Best New Abstract Strategy Game Winner |
| Additional Info |
7854/yinsh http://www.boardgamegeek.com/forum/13477/yinsh/reviews |
The players each start with 5 rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of 5 markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove 3 of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!



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