| Designer | Thomas Lehmann |
| Publisher | Rio Grande Games |
| Players | 2-4 |
| Playtime | 30-60 mins |
| Suggested Age | 12 and up |
| Honors |
2007 Meeples’ Choice Award 2008 Fairplay À la carte Winner 2008 Golden Geek Best 2-Player Board Game Nominee 2008 Golden Geek Best Board Game Artwork/Presentation Nominee 2008 Golden Geek Best Card Game Nominee 2008 Golden Geek Best Card Game Winner 2008 Golden Geek Best Gamer’s Board Game Nominee 2008 International Gamers Awards – General Strategy; Multi-player Nominee 2008 Japan Boardgame Prize Voters’ Selection Nominee 2008 JoTa Best Card Game Nominee 2008 JoTa Best Card Game Winner 2008 Spiel der Spiele Hit für Experten Recommended 2008 Tric Trac de Bronze 2008 Tric Trac Nominee 2010 Japan Boardgame Prize Voters’ Selection Nominee 2010 Ludoteca Ideale Official Selection |
| Expansions |
Race for the Galaxy: Alien Artifacts Race for the Galaxy: Rebel vs Imperium Race for the Galaxy: The Brink of War Race for the Galaxy: The Gathering Storm Race for the Galaxy: Xeno Invasion Race for the Galaxy: Expansion and Brinkmanship |
| Accessories |
The Broken Token – Race for the Galaxy Organizer
The Broken Token – Race for the Galaxy Organizer with Bits Box The Broken Token – Race for the Galaxy Bits Box |
| Additional Info |
28143/race-for-the-galaxy http://boardgamegeek.com/forum/597/race-for-the-galaxy/reviews |
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.
At the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase’s action. For example, if one player chooses the settle role, each player has the opportunity to settle one of the planets from their hand. The player who has chosen the role, however, gets a bonus that applies only to him. But bonuses may also be acquired through developments, so one must be aware when another player also takes advantage of his choice of role.



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