| Designer | Reiner Knizia |
| Publisher | KOSMOS |
| Players | 1-4 |
| Playtime | 45 mins |
| Suggested Age | 10 and up |
| Honors |
2004 International Gamers Awards – General Strategy; Multi-player Nominee 2004 Japan Boardgame Prize Best Foreign Game for Beginners Nominee 2004 Japan Boardgame Prize Best Foreign Game for Beginners Winner 2004 Spiel der Spiele Game of the Year Winner 2004 Spiel des Jahres Nominee 2005 Hra roku Nominee 2005 Juego del Año Finalist 2005 Mensa Select Winner 2006 Golden Geek Best 2-Player Board Game Nominee 2006 Golden Geek Best Family Board Game Nominee 2006 Golden Geek Best Family Board Game Winner 2006 Hra roku Nominee 2008 JoTa Best Abstract Board Game Nominee 2008 JoTa Best Abstract Board Game Winner 2010 Japan Boardgame Prize U-more Award Nominee 2011 Hra roku Nominee |
|
Reimplemented By |
Axio |
| Additional Info |
9674/ingenious http://www.boardgamegeek.com/forum/1109/ingenious/reviews |
Anyone who knows a little about Reiner Knizia’s games will know that the good Doctor loves games that deal with trying to get points in various different categories and then only score that category in which the player has the fewest.
The game is played on a hex board. 120 equally sized pieces, each consisting of two joined hexes, come with the game. There are symbols on each hex that make up the piece – some pieces have two identical symbols, some have two different symbols (not unlike dominoes). The goal of the game is, through clever placement, to obtain points in the different symbol colors. Points are claimed by placing a piece such that the symbols on it lie next to already-placed pieces with the same symbol.
The game ends when no more tiles can be placed onto the board or when a player reaches the maximum number in every color. Now each player looks to see how many points they scored in the colour they ‘scored the least’. Whoever has the most points in their least-scored colour is the winner. Simple.
The author of the game has also come up with solitaire and team play, in which two teams of two play with each player not being able to see his partner’s tiles.



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