| Designer | Hervé Marly |
| Publisher | Lui-même |
| Players | 3-6 |
| Playtime | 45 mins |
| Suggested Age | 10 and up |
| Honors |
2011 As d’Or – Jeu de l’Année Nominee 2011 As d’Or – Jeu de l’Année Winner 2011 Golden Geek Best Party Board Game Nominee 2011 Japan Boardgame Prize Voters’ Selection Nominee 2011 Spiel des Jahres Recommended 2012 Golden Geek Best Party Board Game Nominee |
| Additional Info |
92415/skull-roses http://boardgamegeek.com/forum/965151/skull-roses/reviews |
Note: This game is in Polish, but the game itself is language independent. This version feature thick cardboard. The original game’s English rules can be found here. Using Google Document Translate together with the publisher’s rules will reveal the game rules.
Skull & Roses is the quintessence of bluffing, a game in which everything is played in the players’ heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play. Two successful challenges wins the game. Skull & Roses is not a game of luck; it’s a game of poker face and meeting eyes.



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