| Designer | Wray Ferrell |
| Publisher | GMT Games |
| Players | 2-5 |
| Playtime | 360 mins |
| Suggested Age | 12 and up |
| Honors |
2004 Charles S. Roberts Best Pre-World War II Boardgame Nominee 2004 Charles S. Roberts Best Pre-World War II Boardgame Winner 2004 James F. Dunnigan Award Nominee 2004 Origins Awards Best Historical Board Game Winner 2004 Walter Luc Haas Best Simulation Winner 2005 International Gamers Awards – Historical Simulation |
| Additional Info |
7480/sword-of-rome http://www.boardgamegeek.com/forum/7660/sword-of-rome/reviews |
The Sword of Romeย is the latest in GMTโs acclaimed line of card-driven board games. It uses the popular base system invented byย Mark Hermanย and featured inย Ted Raicerโsย Paths of Glory. This time, event cards and point-to-point maneuver enable up to four players to recreate the vicious struggles among the peoples of Italy and Sicily in 4th and 3rd Centuries BC. Who will dominate the western Mediterraneanโand with it earn the right to vie for control of the known world?
The Sword of Romeย includes rules and events for city loyalty, Roman colonies, tribal raids, Gallic indiscipline, Greek siege craft, Indian war elephants, Roman and Macedonian-style infantry tactics, the mountain fastness of Samnium, and much, much more. The game covers over 100 years of classical history in just 9 hands of cards.
The interplay of each powerโs special strengths, of the strategy decksโ 152 event cards, and of up to four playersโ diplomatic acumen provides unlimited variety. But the rules remain at low-moderate complexity, and the familiar, underlying system is easily mastered.




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