| Designer |
Andrew Haught Chris Townley Phil Yates |
| Publisher |
Gale Force Nine, LLC |
| Players | 2 |
| Suggested Age | 12 and up |
| Expansions |
Tanks: American Sherman Tank Expansion
Tanks: American Pershing Tank Expansion Tanks: German StuG G Tank Expansion Tanks: German Panzer IV Tank Expansion Tanks: German Panther Tank Expansion Tanks: British Sherman V and Firefly Tanks: British Cromwell Tank Expansion Tanks: British Comet Tank Expansion Tanks: Soviet T-34 Tank Expansion Tanks: Soviet SU-100 Tank Expansion Tanks: Soviet IS-2 Tank Expansion Tanks: Soviet ISU-152 Tank Expansion Tanks: Normandy Invasion Play Kit 3 Tanks: Soviet Lend Lease M10 Tanks: U.S. Jackson M10/M36 Tanks: German Tiger I Tanks: British Achilles Tank Expansion Tanks: German Puma Tanks: Panzer IV 7.5cm Tanks: Panzer III 5cm Tanks: Grant Tanks: Honey Tanks: German Tiger Tanks: Crusader |
| Accessories |
Tanks: Normandy Beach Game Mat
Tanks: Villers Bocage Game Mat 36″ x 36″ Tanks: Token Set Tanks: British Dice Set (6) Tanks: Soviet Dice Set (6) Tanks: US Dice Set (6) Tanks: German Dice Set (6) Tanks: Caen Game Mat 36″ x 36″ Tanks: Desert Game Mat 36″ x 36″ Tanks: Desert 2 Game Mat 36″ x 36″ Tanks: Desert Rats Dice Set (6) Tanks: Afrika Korps Dice Set (6) Tanks: Desert 3 Game Mat 36″ x 36″ |
| Additional Info |
195242/tanks-panther-vs-sherman https://boardgamegeek.com/boardgame/195242/tanks-panther-vs-sherman/forums/63 |
Tanks: Panther vs Sherman is an easy-to-learn, quick play, small-scale game in which you take command of a tank platoon, seeking to destroy your opponent’s tanks and secure victory. Tanks is a flexible game with lots of ways to create a finely-tuned army that fits your play style. In a half-hour, you can pick your tanks and crew, upgrade them to your specifications, defeat your enemy (or die trying), and be ready for the rematch!
During the game, players go through a number of turns until one player achieves victory. Each turn consists of three Phases:
Movement Phase: Players move each of their tanks in Initiative order starting with the lowest Initiative tanks moving on to the highest Initiative.
Shooting Phase: Players shoot with each of their tanks in Initiative order starting with the highest Initiative moving on to the lowest Initiative.
Command Phase: Players mark destroyed tanks, repair special damage, check for victory conditions, shuffle the Critical card deck, and clear all the Speed tokens.




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