| Designer |
Matthew Newman Caleb Grace |
| Publisher | Fantasy Flight Games |
| Players | 1-2 |
| Playtime | 60 mins |
| Suggested Age | 12ย and up |
| Expands |
The Lord of the Rings: The Card Game
The Lord of the Rings: The Card Game โ The Lost Realm The Lord of the Rings: The Card Game โ The Treachery of Rhudaur Nightmare Deck |
| Additional Info |
177608/lord-rings-card-game-treachery-rhudaur https://boardgamegeek.com/forum/1625266/lord-rings-card-game-treachery-rhudaur/reviews |
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“A great host came out of Angmar in 1409, and crossing the river entered Cardolan and surrounded Weathertop. The Dรบnedain were defeated and Arveleg was slain. The Tower of Amon Sรปl was burned and razed; but the palantรญr was saved and carried back in retreat to Fornost, Rhudaur was occupied by evil Men subject to Angmar, and the Dรบnedain that remained there were slain or fled west.”
โJ.R.R. Tolkien, “Eriador, Arnor, and the Heirs of Isildur”
Accompanied by the young Dรบnedain Ranger Amarthรญul, a handful of Middle-earth’s greatest heroes make their way out of the deadly troll-fells and into the crumbling ruins of Rhudaur. Their path leads them past piece after piece of evidence of the region’s historic collapse; they cross through tattered cities and make their way around towers of stone and rubble, long forgotten and ravaged by years of disrepair.
At length, even as they can still sense the evils that have pursued them since the dungeons of Mount Gram, the heroes come across the remnants of a keep marked by the same symbol that appears on the pendant that Amarthรญul inherited from the captured Ranger, Iรกrion. They are not safe here, and time is pressing. Still, the heroes realize this ruined keep might hold some clue to the threat currently growing in the North. Despite the dangers, they decide to brave its foreboding stairwells and darkened halls in search of whatever secrets it may yieldโฆ
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