| Designers | Jason Little Frank Brooks |
| Publisher | Fantasy Flight Games |
| Players | 2 |
| Playtime | 30-45 mins |
| Suggested Age | 14 and up |
| Conversion Kits | Star Wars: X-Wing (Second Edition) – Rebel Alliance Conversion Kitย |
| Expansions | Star Wars X-Wing (Second Edition): Razor Crest Expansion Packย |
| Accessories | Star Wars: X-Wing (Second Edition) – Dice Packย Star Wars: X-Wing (Second Edition) โ Rebel Alliance Damage Deck Star Wars: X-Wing (Second Edition) โ Galactic Empire Damage Deck Star Wars: X-Wing (Second Edition) โ Scum & Villainy Damage Deck Star Wars: X-Wing (Second Edition) โ Resistance Damage Deck Star Wars: X-Wing (Second Edition) โ First Order Damage Deck Star Wars: X-Wing (Second Edition) โ Galactic Republic Damage Deck Star Wars: X-Wing (Second Edition) โ Separatist Alliance Damage Deck Star Wars X-Wing: Starfield Playmat |
X-Wing Second Edition puts you in command of your own squadron of advanced starfighters locked in thrilling, tactical space combat. Following in the footsteps of the first edition, the second edition refines the intuitive and exciting core formula of maneuvering your ships into position by placing a central focus on the visceral thrill of flying starships in the Star Wars galaxy.
During a battle, youโll use your squadronโs unique capabilities to give yourself an advantage in the thick of combat. Each X-Wing ship flies differently, with its own set of maneuvers ranging from gentle banks to aggressive Koiogran turns. As in the gameโs first edition, youโll need to use every shipโs maneuvering capabilities to the fullest in order to strategically position your ships. A round begins with players secretly selecting a maneuver on each of their shipsโ unique maneuver dials. Once youโve decided how each of your ships is going to fly, youโll begin revealing the dials and moving your ships, starting with the lowest skilled pilots.
As you move, youโll enter a tense duel with your opponent as you both try to line up the perfect shot. Before you can open fire on an opponentโs ship, however, they must be in your firing arc and within range. By carefully selecting your maneuvers, you can get enemy ships in your sights, and once youโve locked onto your target, youโre free to choose your plan of attack. You might pepper the enemy with blaster fire to whittle away their shields. Or, you could go for massive damage and launch a devastating volley of proton torpedoes. No matter how you approach the battle, you have complete control of your squadron. One player wins when all of their opponentโs ships are destroyed!
Slick flying is certainly important, but it isnโt the only consideration youโll have to make in the midst of a dogfight. As in the first edition of X-Wing, once your ships have completed a maneuver, you can also perform an action to gain the upper hand. Whether you choose to acquire a target lock on a rival ship or barrel roll out of an enemyโs firing arc, the actions you take affect the course of the battle and determine the fate of your squadron.
Now, in the second edition of the game, your actions offer greater strategic depth than ever before. Some actions are red and induce stress when they are used. Other actions may be linked, allowing you to chain two actions together and push the limits of how your ship can handle in a dogfight!
โdescription from the publisher




Reviews
There are no reviews yet.