| Designers |
Nate French Matthew Newman |
| Publisher | Fantasy Flight Games |
| Players | 1-2 (4 players with 2 sets) |
| Playtime | 60-120 mins |
| Suggested Age | 14 and up |
| Honors |
2018 As d’Or – Jeu de l’Année Expert Nominee 2017 SXSW Tabletop Game of the Year Winner 2017 RPC Fantasy Award Board Game Winner 2017 International Gamers Award – General Strategy: Two-players Winner 2017 International Gamers Award – General Strategy: Two-players Nominee 2016 Golden Geek Board Game of the Year Nominee 2016 Golden Geek Best Thematic Board Game Nominee 2016 Golden Geek Best Solo Board Game Nominee 2016 Golden Geek Best Cooperative Game Nominee 2016 Golden Geek Best Card Game Winner 2016 Golden Geek Best Card Game Nominee 2016 Golden Geek Best Board Game Artwork & Presentation Nominee 2016 Golden Geek Best 2-Player Board Game Nominee |
| Expansions |
Arkham Horror: The Card Game – Return to the Circle Undone Arkham Horror: The Card Game – Machinations Through Time: Scenario Pack Arkham Horror: The Card Game – Curse of the Rougarou – Scenario Pack Barkham Horror: The Card Game – The Meddling of Meowlathotep Arkham Horror: The Card Game – Carnevale of Horrors Arkham Horror: The Card Game – The Dunwich Legacy Arkham Horror: The Card Game – The Miskatonic Museum: Mythos Pack Arkham Horror: The Card Game – Blood on the Altar: Mythos Pack Arkham Horror: The Card Game – Undimensioned and Unseen: Mythos Pack Arkham Horror: The Card Game – Where Doom Awaits: Mythos Pack Arkham Horror: The Card Game – Lost in Time and Space Arkham Horror: The Card Game – The Path to Carcosa Arkham Horror: The Card Game – Echoes of the Past Mythos Pack Arkham Horror: The Card Game – A Phantom of Truth Mythos Pack Arkham Horror: The Card Game – The Pallid Mask Mythos Pack Arkham Horror: The Card Game – Black Stars Rise Mythos Pack Arkham Horror: The Card Game – Dim Carcosa Mythos Pack |
| Accessories |
Arkham Horror: The Card Game – Countless Terrors 1-4 Player Playmat Arkham Horror: The Card Game – Altered Beast Playmat Deluxe Token Bundle compatible with Arkham Horror: The Card Game Laserox – Zealot Storage (Compatible with Arkham Horror: The Card Game) Laserox – Collector’s Card Crate Laserox – The Cthulhu Collection Folded Space – Living Card Game (Medium) The Dicetroyers – Arkham Horror: The Card Game (Italy Import) The Dicetroyers – Arkham Horror: The Card Game – 6 Dividers (Italy Import) The Dicetroyers – Arkham Horror: The Card Game – 12 Dividers (Italy Import) The Dicetroyers – Arkham Horror: The Card Game – Storage System (Medium) (Italy Import) The Dicetroyers – Arkham Horror: The Card Game – Storage System (Large) (Italy Import) |
| Additional Info |
205637/arkham-horror-card-game https://boardgamegeek.com/boardgame/205637/arkham-horror-card-game/forums/63 |
Description from the publisher:
Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness!
In the game, you and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you’ve dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you’ll be scarred by your encounters with a ghoulish cult.
No matter what compels you, no matter what haunts you, you’ll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world’s most terrifying mysteries.
Each of your adventures in Arkham Horror LCG carries you deeper into mystery. You’ll find cultists and foul rituals. You’ll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world…
The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham’s landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand — and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.



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