| Designer | Andreas Seyfarth |
| Publisher | alea |
| Players | 2-4 |
| Playtime | 45 mins |
| Suggested Age | 10 and up |
| Honors |
2004 Deutscher Spiele Preis Best Family/Adult Game 2nd Place 2004 Fairplay À la carte Winner 2004 International Gamers Awards – General Strategy; Multi-player Nominee 2004 Japan Boardgame Prize Best Japanese Game Nominee 2004 Japan Boardgame Prize Best Japanese Game Winner 2004 Nederlandse Spellenprijs Nominee 2004 Spiel der Spiele Hit für Zwei Recommended 2004 Spiel des Jahres Recommended 2005 Hra roku Nominee 2008 Hra roku Nominee 2013 Juego del Año Finalist |
| Additional Info |
8217/san-juan http://boardgamegeek.com/forum/6894/san-juan/reviews |
Note: This game is in German.
A card game based on Puerto Rico. The pack of 110 cards consists of production buildings (indigo, sugar, tobacco, coffee, and silver) and “violet” buildings that grant special powers or extra victory points. Cards from the hand can be either built or used as money to build something else. Cards from the deck are used to represent goods produced by the production buildings, in which case they are left face-down. A seven-card hand limit is enforced once per round.
In each round or governorship, each player in turn selects from one of the available roles, triggering an event that usually affects all players, such as producing goods or building. The person who picks the role gets a privilege, such as producing more goods or building more cheaply.
Though similar in concept to Puerto Rico, the game has many different mechanics. In particular, there are no colonists and no shipping of goods; goods production and trading are normally limited to one card per phase; and trades cannot be blocked.
Victory points are gained exclusively by building, and the game ends as soon as one player has put up 12 buildings.



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